ArtStation Masterclasses - Aaron Limonick Environmental Design and Illustration
ArtStation Masterclasses - Aaron Limonick Environmental Design and Illustration
https://www.artstationmasterclasses.com/artist/aaron-limonick
In this course, Aaron will demonstrate the critical importance of a complete design process. From traditional ideation sketching and exploration, students will learn how to bring personality and a feeling of depth and history to their designs. Then, using 3d Coat and Modo, initial ideas will be brought into a 3d space where many refinements can easily be made, and the foundation of a finished rendering is built. Lastly, using Photoshop, the 3d rendering will be completed into a final illustration that maintains the character and intent of the very first sketch.

 

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Artstation Masterclasses - Creating Keyframe Illustrations for FilmsArtstation Masterclasses - Creating Keyframe Illustrations for FilmsArtstation Masterclasses - Creating Keyframe Illustrations for Films

Artstation Masterclasses - Creating Keyframe Illustrations for Films
https://www.artstationmasterclasses.com/artist/jama-jurabaev
Usually, keyframe illustrations set the mood and the visual direction of the movie and are done at a very quick pace. That is why it is very important to use tools and approach that will allow you to address the feedback as quickly as possible. In this course, Jama will be sharing the tools and techniques he uses in his workflow.


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ArtStation Masterclasses - Vitaly Bulgarov Robotic 3D Design for Entertainment


ArtStation Masterclasses - Vitaly Bulgarov Robotic 3D Design for Entertainment

http://www.artstationmasterclasses.com/artist/vitaly-bulgarov


In this class Vitaly will be focusing on demonstrating and explaining his approach and techniques for creating a solid “1st Pass” 3D Design of a robotic character for a Film or a Videogame project. 1st pass design phase is considered one of the most challenging and critical stages of a 3D design creation process.




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ArtStation Masterclasses - Jana Schirmer 2D Fantasy Illustration

ArtStation Masterclasses - Jana Schirmer 2D Fantasy Illustration
English | 4+ hrs | Video: 1080p | 1.5 GB
https://www.artstationmasterclasses.com/artist/jana-schirmer
Jana will cover the sketchphase, the preparation, how to set up lighting, and rendering.
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ArtStation Masterclasses - Vitaly Bulgarov + Aaron BeckArtStation Masterclasses - Vitaly Bulgarov + Aaron Beck

ArtStation Masterclasses - Vitaly Bulgarov + Aaron Beck
English | 16+ hrs | Video: 1080p | 4 GB


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Artstation Masterclasses - Furio Tedeschi Mech Design Concept for the Entertainment IndustryArtstation Masterclasses - Furio Tedeschi Mech Design Concept for the Entertainment IndustryArtstation Masterclasses - Furio Tedeschi Mech Design Concept for the Entertainment Industry

Artstation Masterclasses - Furio Tedeschi Mech Design Concept for the Entertainment Industry
https://www.artstationmasterclasses.com/artist/furio-tedeschi

In this mech design workshop, Furio will be going over the workflow he uses for creating concepts for film and games. He will demonstrate how he uses ZBrush to generate blockout and to further refine the model for concept, and will go over materials and lighting with Keyshot, and then finalize in Photoshop.
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ArtStation Masterclasses 3 - Vehicle Design for Production
ArtStation Masterclasses 3 - Vehicle Design for Production
ArtStation Masterclasses 3 - Vehicle Design for Production
English | Video: 1080p
https://www.artstationmasterclasses.com/artist/paul-ozzimo 
 

We will explore how to carry your vehicle design beyond the concept phase and into a production-ready presentation. We will focus on the language of surface detailing or ‘cut lines’ and how they compliment your vehicle shape. We will also explore the different styles of surface detailing and what these styles convey to the viewer.

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ArtStation Masterclasses 3 - Advanced Key Art Illustration
ArtStation Masterclasses 3 - Advanced Key Art Illustration
ArtStation Masterclasses 3 - Advanced Key Art Illustration
ArtStation Masterclasses 3 - Advanced Key Art Illustration
English | Video: 1080p
https://www.artstationmasterclasses.com/artist/alex-nice
 

Art Departments in the film industry are constantly changing as new tools and technology make things easier and faster. However, with these new tools comes additional complexity. The never-ending challenge is finding a comfortable balance between art and technology within tight, uncompromising production schedules. As a professional artist for feature film, Alex will cover his pipeline for creating a sci-fi environment set using various 2D and 3D applications. Throughout the lesson, we’ll explore a few of the new next-gen tools available to us, and find ways to save time when creating professional production art. This lesson will stay broad in scope so that it can apply to all levels of artist regardless of experience, and focus on concepts rather than what buttons to press.

 

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ArtStation Masterclasses - Josh Herman + Ryan Meinerding
ArtStation Masterclasses - Josh Herman + Ryan Meinerding

ArtStation Masterclasses - Josh Herman + Ryan Meinerding
9+ hrs | Video: 1080p | English 
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ArtStation Masterclasses - Creating Believable Stone Walls in Substance Designer

ArtStation Masterclasses - Creating Believable Stone Walls in Substance Designer
ArtStation Masterclasses - Creating Believable Stone Walls in Substance Designer
ArtStation Masterclasses - Creating Believable Stone Walls in Substance Designer


ArtStation Masterclasses - Creating Believable Stone Walls in Substance Designer

English | Video: 1080p

https://www.artstationmasterclasses.com/artist/josh-lynch 

 

In this Masterclass Josh will discuss workflows and techniques to create believable stone wall materials in Substance Designer. To start, he will discuss using key takeaways from reference photos to create a plan of attack. From there, he will harness the power of the Substance Designer workflow and the available out of the box nodes to create a realistic result. He will discuss keeping your graph organized and effective by using the power of sub graphs and exposed parameters. Additionally, he will provide tips on how to avoid a procedural look and achieve a believable organic result Though the class will focus primarily on stone walls, Josh’s use of workflows and techniques will give the artist a consistent, manageable and predictable way of using Substance Designer, which can then be used to create a wide variety of materials.

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